

The game's nine chapters (seven available to begin with) share levelling and equipment systems, but each is otherwise a distinct yarn with a separate protagonist - typically a bloke, it must be said, with women featuring largely as damsels in distress - and party members, a signature mechanic or two and a flavourful writing style. Watch on YouTube Here's the Live A Live trailer for a better look. Much as with sidequests in traditional single-narrative RPGs, some chapters are more successful than others, but all are engrossing experiments, and while it's slightly thwarted by the stop-start anthology structure, the overarching, grid-based battle system is worth the 20 hours or so it'll take you to reach the closing credits. It's a collection of loosely interwoven, 1-3 hour tales set in different historical and/or fantasy periods, each its own colourful interpretation of what an old-school Squaresoft role-playing game can be.

The RPG is the genre in which side activities are always threatening to take centre stage.

While component tales and battles can be hit-and-miss, this elderly Squaresoft anthology is a wonderful testament to its genre's flexibility and range.
